Frogger porting kit11/13/2022 ![]() Frogger porting kit license#The license went dormant for nearly a decade afterwards, until it was picked by Hasbro. Parker Brothers created their own sequel, Frogger II: Threedeep, for various computers – the subtitle referring to the fact that there were three different screens instead of just one. It was developed by Konami, but the arcade game was distributed by Sega in North America, and the computer ports were published by OnLine Systems and Parker Brothers. After the death of Irem, the license was purchased by Tozai, who’s since used it to create several updates for the PlayStation 3, 4, and Switch.įrogger‘s origins have been somewhat clouded due to all of the different international publishers. It appears to have been a completely separate game that they just shoved the Spelunker name onto to generate name recognition. They followed this up by an arcade release, which was fairly similar, and an action-RPG for the Famicom, Spelunker II, which has basically nothing to do with the original game outside of featuring a spelunker as one of the playable characters. As one of the early releases for the system, it sold extremely well and gained a substantially amount of notoriety due to its hilarious brutal gameplay. Originating as an Atari 8-bit game, the license was purchased by Irem and the game was ported to the Famicom. 3 for the PlayStation.īroderbund’s Spelunker is one of those games that’s all but unknown in its home territory but hugely popular in Japan. It was also included in Namco Museum Vol. Indeed, the arcade game was not actually released in Japan, and wasn’t even released in the territory at all until it was included as a mini-game in the SFC title Hello! Pac-Man (known as Pac-Man 2: The New Adventures in North America) in 1994. Pac-Man infrequently appeared in Namco’s own retro compilations for awhile. The complicated rights history between Midway and Namco means that Ms. They agreed, all of the characters were changed to Pac-Man ghosts and characters (including the eponymous lady Pac-Man), and created their own sequel. A group of programmers was working on a conversion kit for the game, called Crazy Otto, when they decided to go legit and approach Midway about publishing their game. While the original Pac-Man was developed by Namco, it was distributed in North America by Midway. Pac-Man is probably the most famous case of this phenomenon. Generally, we aren’t counting these, though we’ll make notices of a few cases that might be interesting. Examples are the awful Double Dragon II: Wander of the Dragons for the Xbox 360 (developed by Korean company Gravity) and the goofy but fun Double Dragon Neon for various platforms (developed by American studio Wayforward). However, the Double Dragon name was also licensed out to other developers without having ported the original game. Double Dragon, as they had previously published the NES port of the original Double Dragon, so this counts. These are opposed to cases where the original rightsholder simply licensed the property to an overseas developer. For example, Double Dragon (which we’ll talk about later on) – Tradewest produced Battletoads vs. We are also mostly focusing on cases where the publisher bought the license for a game, ported it, and then made their own sequel. For example, Contra: Legacy of War and C: The Contra Adventure were both developed in Hungary…but they were still produced and published by Konami. Games being outsourced to other companies outside of the publishers native territory does not count. The act of licensing and publication can be tangled, so let’s go over what doesn’t qualify in this article. And sometimes those publishers decided to go ahead and create their own sequels, independent from the original source. In the 80s and 90s, before many video game companies founded their own international divisions, they often licensed their titles for porting to other publishers. The cultural appeal of certain video games can vary greatly around the world, sometimes having vastly different receptions based on where the games were produced. ![]()
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